Gta vice city stories game guide ps2
Do the mission as normally required, pick-up a couple of Phil's friends over at the hotel, and then locate where the truck is. Intercept the Barracks OL, and just let your companions do the shooting. At some point in the mission after the armed guards of the truck have been killed, the truck will just stop somewhere. Next scenario is Phil riding in the truck already on his way to his place in Vice Port. You must escort and protect the truck until Phil reaches his place.
Do not let him get far away from you or you'll lose him and fail the mission. The truck will be chased and shot at by retaliating gangsters along the way, so you will be compelled to take out these guys. But you must do so carefully so as not to destroy the fireproof Perennial you are driving. Assuming you successfully escorted Phil to the destination, complete the mission and the car will still be with you, its fireproof property still in place. You and Marty will pay a visit to some stores to help him out in demanding some money from storeowners.
You are going to drive with him in his Bobcat; another mission assigned vehicle, and which becomes fireproof the moment you begin the mission.
Obtaining this pick up truck requires that you fail the mission either by killing Marty or ditching your ride into the water, since Marty will drive this Bobcat with him at the end of a successful mission and you won't be able to see this again afterwards.
But there is a little catch here: do not kill him within the vicinity or immediate area near where he lives or the Bobcat will disappear after Marty is dead. You have to drive away considerably far enough from his place in order for the pick up not to vanish once you fail the mission, and for this purpose, your safehouse location is suitably far enough. Obtain the mission from Marty's trailer home at Little Havana. After the cut scene, you and him are immediately placed inside the truck.
However, instead of driving to the destinations, drive straight to your garage where you have to execute Marty. It's more convenient if you have a sniper rifle already at this point, but just incase you don't have one yet, a pistol will do just fine.
Upon reaching your garage, get off the Bobcat, whip out your gun and shoot Marty through the windshield. He'll fall off the vehicle along with your mission, and all you have to do is to store in your garage your nice fireproof Bobcat.
She confides with you her depression about the fact that her whole life had been a big mess. And so to comfort her from what she's going through, you'll invite her to go out and have some fun in a Quad bike race at Marty's place. Three of the Quad bikes Louise and two other guys will be riding in are fireproof, all of which have an exclusive color as well. The Chrome Red assigned to you isn't fireproof, but it has a special paintjob that's unobtainable from Pay N Spray.
Interestingly, these Quad bikes have flatproof tires too. Incidentally, this mission also opens all the street races in vice City where you can find other fireproof and exclusively colored cars and motorbikes. Winning or losing the race by not coming first place will only leave the Chrome Red one in your possession and all of the three other bikes will be gone for good.
Apparently, the fireproof armor of the Quads is toggled off while a racer hasn't completed a lap yet. Start the mission and drive with Louise to the race marker over at Marty's place, you will then find yourself riding in one of the Quads.
Wait for the countdown, and as soon as the race begins, turn around and drive over to a Perennial car parked beside a trailer nearby. Get off your bike and get into the car quickly, and then block the racer's path that runs in between a trailer and a house just behind the start line. The Perennial car is long enough to cover most of the route's width to prevent the Quads from passing through. Keep in mind though that you cannot get off your Quad for more than 30 seconds while the race is ongoing or you will fail the mission.
You must block any one or all of the racers long enough, to stop them from proceeding with the race. But if for whatever reasons the blue arrow disappears, the Quad bike has already returned back to just being a normal one. So once your blockade is in place, get in your Quad again and use your bike also to block whatever gap is remaining in your barrier by parking behind the Perennial car.
Now just wait for the racers to pass by. They will struggle to get past the blockade, and just a few seconds of letting them do so is enough to prevent them from racing anymore. Drive near a Quad you like, get off your ride and carefully aim for a good headshot at a rider. Once the scene returns back to normal, you will find the Quad still in your possession with its fireproof armor permanently in place.
Just store it in your garage and save the game. Even though its location is farther than the Perennial's in the PSP, the time it will take you in performing the similar steps as in the PSP won't be that much, so this shouldn't affect at all your success rate in obtaining the fireproof Quads.
So at the start of the race, turn around and quickly drive over to the parked Bobcat near Marty's trailer house. Get off your bike and get in the pick up, and then quickly drive over to the spot where you have to block the racer's path. Once the blockade is in place, get off it and sprint as quickly as you can back to your Quad bike before your 30 seconds expires.
Drive back to where you left the Bobcat and park behind it, fill up whatever gap remains in your blockade. Let the racers struggle to get past your barrier for a few seconds, and then allow anyone to get past it.
Press X a little for the vehicle to acknowledge your possession of it so it won't disappear while the scene fades out to mission failure. Once everything returns back to normal, you will find the Quad still in your possession with its fireproof armor permanently in place.
Character : Marty J. Determined as they were in messing up with him big time, they will also ambush three of Marty's hookers and it's your job for him to rescue his girls or else you will fail the mission. Your primary task here is to provide a four-seater ride and rescue three of Marty's girls spread out in different locations in Little Haiti. You must pick them up in one go and deliver them back to the brothel to complete the mission. This is perhaps designed to protect you and the girls from any random explosion during the running gun battle that will ensue after you pick them up.
It's basically reminiscent of the "Grey Imports" mission in GTA: San Andreas, where any vehicle you drive into the dockyard marker instantly becomes explosionproof and fireproof. There's one catch here though: the explosionproof armoring you will obtain for a vehicle will replace whatever previous armoring the vehicle had. But given that until that stage in the game you can only obtain just fireproof ones, the replacement may be good in a sense and will be more like an upgrade instead.
To successfully explosionproof a vehicle however, you must fail the mission in order for the armoring to permanently work. If you pass the mission, that special property will be removed. A list of the four-seater vehicles you can explosionproof in this mission includes: 1. Patriot 2. Washington 3. Admiral 4. Sentinel XS 5. Sentinel 6.
Landstalker 7. Perennial 8. Glendale 9. Oceanic Polaris V8 Pony Rumpo Burrito Securicar VCPD Cruiser VCPD Enforcer This can be quite risky and tricky in that you can get wasted or that you won't keep the explosionproof property for a vehicle if your timing is poor.
Killing the girls or allowing them to get killed while you're on dry land even when you're onboard the vehicle, or being out of the vehicle, in or out of the water, won't preserve the explosionproof property.
There are at least four mission-assigned cars that you can immediately acquire within the vicinity where the mission will take place, and these are the Polaris V8, Oceanic, Admiral, Perennial and Glendale. The Polaris V8 and Oceanic cars are the easiest to acquire among them.
The former is parked behind the brothel, while the latter will be parked right in front of you once the rescue part of the mission starts. You might want to forego the Polaris V8 since you can get another one in a better form, a bulletproof one from a prostitution type of business, once you have owned all the 30 empire sites. The three others may randomly drive around, but if ever you didn't encounter any of them on the street, then you have to get the ones being used by the girls.
As soon as the rescue part begins, where the life bar of the girls has appeared, steal the car of your choice, drive it as quickly as you can to the waters near the bridge going to Escobar International Airport, and dunk the car there at the right time. It could only be a hassle if you'll go for the cars being used as shields by the girls in that, you will be obliged to pick up the girl once you come near her or you'll fail the mission if you leave her behind.
If you do pick her up however, Cholos riding in cars won't stop chasing and attacking you. For the Oceanic and Polaris V8 you can quite conveniently avoid passing by near any of the girls while on your way to the waters. For the others though, you will have to deal with the messy chase. If ever you have to obtain any of the girls' cars, you must take her with you and prevent her from getting killed along the way. Take note also that you can't kill any of the girls when you dunk the car into the water, even while she's onboard.
Only you will get wasted, so this method won't work in failing the mission. Assuming you survived obtaining any of them and have made it to the waters, just wait for the girls' life bar to get emptied.
A few seconds before the bar disappears, drive the car into the water until you see your health bar is slowly reduced. Just keep it like that until the mission fails. The explosionproof property at this point will be permanently in place. Start the mission until you reach the point where you have to rescue the girls, and drive back to your garage as quickly as you can by using any available means.
Take the shortest route going back to your safe house, but try not to come too near to a girl if ever you have to pass by one, especially if you're driving in a four-seater vehicle.
Actually, you must avoid at all cost to pass very close to the spot where the shootouts are taking place, or you will trigger the Cholos into ganging up on you even if you didn't pick up any of the girls. This can spoil what you need to do along the way.
Now once you've reached your garage, take out the vehicle you want to explosionproof, and make your way to the seaside location near the bridge at Escobar International airport. Wait for the girls' life bar to get emptied; before it disappears and prior to failing the mission, drive the vehicle into the water until your health bar is gradually reduced, which means you're submerged already along with your ride.
At this point, the vehicle has already acquired the explosionproof armoring permanently. Just remain in the vehicle while it is underwater until the mission has officially failed. He needs your big balls to protect his father from some Cholo threat, as they plan to give Umberto a little payback for messing with their affairs.
You must fetch Umberto's father Alberto from the Hyman Stadium and be on time for the opening of his cafe in Little Havana, and must be careful as well not to stress him along the way or you'll fail the mission. To make matters delicate, some Cholos are waiting in ambush at certain points along the way. You are required to drive Umberto's Cuban Hermes car for the task, thus you mustn't destroy it or you'll also fail the mission given that it's another mission-assigned car. Now as soon as you start the mission, the car is converted into a fireproof one, a rather lame upgrade for a rather dangerous assignment.
You can choose to either fail the mission first just to conveniently get the car, or you can complete the mission right away. As soon as he's with you, get off the car, walk away from it and just leave him there. You don't need to go very far though and soon enough Alberto's stress meter will fill quickly.
He'll have a heart attack and you'll fail the mission, but the Cuban Hermes won't disappear as long as you don't go very far from it. It will still be fireproof just waiting to be saved in your garage. Do the mission as normally required, use Umberto's car and fetch his father Alberto from the Hyman Stadium. On the way back to Alberto's cafe, drive at a moderate speed, avoid bumping into anything or raising your wanted level. These can give Alberto a heart attack that can kill him and your mission.
Along the way you must also avoid some Cholos waiting in ambush, so you must find a route that will take you quickly to Alberto's cafe safely and on time for its opening. Check out some routes via the Downtown shoreline passing through your safe house and around Little Havana far away from where the Cholos are randomly appearing.
You will end up just a short distance drive away from your destination. Don't be complacent though, always check your radar for the random appearance of red blips representing the Cholos, and look for routes that can avoid them. Once you manage to make it to the cafe without any hassle to pass the mission, you will still be behind the wheels of Umberto's fireproof Cuban Hermes, yours to keep for good.
Incidentally, the mission will also open the empire sites business building, that's probably one reason why you will be offered an additional armored ride. The reward may be rather lame, but at least this motorbike is armored and can still be useful somehow for some tasks. At this point in the game also you probably have the sufficient money already to purchase the motorbike in case you need it.
You can find the padlock icon where you can buy this bulletproof Ventoso to the left side of the King Knuts building in its Downtown branch. There will be no notification message that this armored motorbike will be available for purchase after you finish the Louise mission, unlike the others. You, Forbes and Lance are going to plan out a way to sneak out a Pony van full of drugs from a warehouse in Little Haiti. You have to pull this off right under the noses of the DEA and cops by using a decoy van that you have to drive to lure the cops far away from the real one that has the stuffs.
You will see this van only after you drive into the warehouse marker. Get in the decoy van with the guys, head down to the warehouse in Little Haiti and drive into the red marker. Don't bother stealing it from Lance as its doors are locked, that's why Lance has to be shot through the windshield, so that you can get in it. The reason for this is that once you fail the mission, the warehouse doors will be shut off while the vehicles are still inside.
Your wanted level will be raised only once you get on the road riding in the decoy van. However, be careful not to destroy either of the vans when doing so considering that they're not damageproof. You'll have a difficult time pushing this all the way to your garage then. Its door will remain open, and all you have to do at this point is get in it, drive it to your garage and save it there.
As soon as you're beside it, take out your gun and shoot any of the two guys to fail the mission. Just drive this van to your garage and save it.
You have to seize two Barracks OL trucks full of stuffs, and then drive over to Lance's safe house on the other island. At the start of the mission, you and the others will be immediately onboard a Sentinel XS that is fireproof. You're supposed to drive your crew in this car to the destination, but if you're interested in obtaining this, you definitely have to fail the mission.
This will be nowhere in sight once the gunfight at the docks is over, when you and Lance are to drive the trucks to the Lance's safe house. You might want to ignore this one if you need to use your limited garage space for other special vehicles, since you can obtain another Sentinel XS in a much better form later in a Reni mission. It's your choice in the end, if you'll still be interested to collect this in any case.
You can't kill him however, by shooting him through the windshield, even though the car isn't bulletproof. You will just destroy the Sentinel XS and fail the mission in the wrong way. So once you get control of the car, proceed right away to the seaside location, slowly drive the car into the water being careful not to go too deep. You might find it difficult to retrieve the car later if you accidentally went into the waters too deep. Just submerge the car deep enough until you get the message that you have killed Lance, apparently from drowning, and your mission will fail.
Funny though how you will see Lance and the two other guys casually get off the car and walk aimlessly, when Lance is supposed to have died. But who cares about that when what's important is, you're now in possession of a cool fireproof Sentinel XS. Your task then is to drive a nice looking Infernus sports car in a high-speed sequence, keep the action meter filled, and pass through several checkpoints to add time to your timer until you complete the whole course required.
The stunt will also require bumping into stunt cars that will explode upon contact, probably why the Infernus car assigned to you will be explosionproof and fireproof to protect it from getting damaged. Incidentally, this car also has an attractive exclusive Chrome Red color paintjob.
To obtain this sports car however, it is necessary to fail the mission. It will be gone after you have driven it inside a building in a successful conclusion of your stunt. It's the only way that will work in terms of preserving its special properties in a post mission failure scenario. If you get in the Infernus at any point during the mission, the explosionproof and fireproof armorings will still be in full effect, but these will be deleted once you have dunked the car into the water, and the Infernus will revert back to a normal car.
This is also one reason why you can't fail the mission in other ways that involve riding in the car. To get around this, you must instead carefully push the Infernus to the waters by using a fire truck. This way you avoid any direct contact with it that can delete the special properties. The car is unusually heavy, so using any other smaller vehicle for pushing it might not work conveniently at all.
When you start the mission and as soon as you see the car in front of you, drive over to the fire station and get the fire truck. Go back to the film studio and carefully push the Infernus towards the seaside location in Downtown, near Hyman Stadium, West Island. Do not go anywhere in the East Island beach, given that the fire truck can't travel properly in the sand.
It'll take you one hell of a time pushing the car and you might just eventually destroy it even before you can reach the waters. It might also take you a couple or more fire trucks to successfully push the Infernus, but whatever it takes, you can have your own sweet time in obtaining a fire truck every time you need to, given that you aren't constrained in your actions in terms of time, if you haven't driven yet into the start line, or proximity to your mission location including the mission- assigned Infernus car.
So if the fire truck you're using eventually gets damaged, just get another one and continue what you were doing. Once you've reached the location for dunking the car, push it carefully into the water until the game acknowledges that you have destroyed it. Avoid getting it stuck along the way or you will never obtain its special properties if you're left with no other course of action but to ride in it to get it unstuck. So after the fade out followed by mission failure, you will still find the car where you ditched it.
At this point, it's already safe to ride in it. This will serve as the get away vehicle of the second drug dealer that you have to kill for Armando. Armando is worried that some competition has moved into the city, that's why he will ask for your help to eliminate this threat for him.
It's probably the most difficult armored vehicle to obtain in the game, borne by the fact that you must go through a nightmarish shootout with LOTS of heavily armed women, at the second and third phase of the mission, before you can reach the comprehensiveproof Yola boat moored at the northernmost part of the East Island beach. And you can't get far away from the dealer when it's time for you to kill him or you will fail the mission. So there's no point in trying to avoid the chase part and just proceeding to the location of the boat.
You must follow your target closely, but whatever happens, do not kill him yet, not until you reach the location where the boat is.
If you kill him right away and passed the mission, the boat will disappear if you didn't have a close visual on it yet. Do not attempt as well to run away with the boat without killing the drug dealer. You will get wasted without given any reason why. But this is probably for failing the mission for not accomplishing the required task, so that the game will delete the boat and you as well. This therefore requires that you have to pass the mission to be able to obtain the comprehensiveproof Yola successfully.
It's an essential preparation for your survival to arm yourself to the teeth when you do this mission. It won't be a walk in the park task and you will be put in an extremely gritty situation that you have to overcome for your successful quest of an armored boat. Once you're there, prepare yourself for some wicked fireworks.
Kill all the attacking women in the poolside area until the last one of them falls. Use your most lethal weapons to eliminate the threats, and try to save as much of your armor and health as you can since you will need these badly all throughout the mission. Once you've taken out all the poolside enemies, the following cut scene will show the dealer escaping in a Quad bike along with an armed escort.
Trigger the chase, get in the other Quad bike, and follow your target closely. Take note not to use a molotov prior to the chase, if ever you suddenly felt the urge of doing so, in the thought of softening him up first and as well as quickly eliminating his armed lady bodyguard. The dealer will get off his ride, and strangely, he will just aimlessly wander around the beach.
If this happens, you've screwed up already your quest for the CP Yola given that there will be no way at this point to make him proceed to his supposed destination, and given that you can't distance yourself far away from him either or the mission will fail without the boat.
During the chase, quickly kill his armed lady escort, and once she's down, get on the left side of your target while you continue to follow him. Avoid getting behind him, as he will be tossing grenades at you.
At some point along the way, a helicopter with a couple more armed ladies will appear and will try to nail you down. Take down the airborne threats as well, but be careful not to lose your primary target if you have to get off your bike. With everyone dead and all that remains is the dealer, just follow him until you reach the northernmost part of the beach where you will see the CP Yola boat moored on the shore.
At this point, the dealer will get off his ride and will unload some rounds at you, waste him in return to finish off your task. With the dealer finally dead and the mission successfully completed, get in the boat and sail towards your Clymenus Suite safe house to stash your nice reward. Drive it on a grassy area by the parking lot near your safe house, and from there you can just push it towards your garage.
The boat is lightweight and can be very easily push; don't worry too about destroying the boat if you crash it too much while pushing it to your garage considering that it is damageproof.
The boat might also look too long to fit in the garage, but don't worry, as it will fit in there just fine. Store it lengthwise, a little portion of it will be sticking out of the garage but it won't disappear when you close the door. You just need to get in another vehicle that will serve as your remote control to close the garage's door to save your exotic collection.
Phil happens to be the 80's pop music super celebrity Phil Collins, who made a surprising appearance in the game. Barry will need your services to protect his good friend from getting harmed, so you must fetch Phil from a secret place where he will arrive, and then you must escort him to safety until he reaches his hotel.
This car also has an exclusive Black paintjob that is unobtainable from Pay N Spray. You can choose either to fail the mission first and save the limo, or you can complete your assignment right away and then keep it afterwards. Either way, the armoring of the car won't be affected at all, so it's your choice which option to go for. You need not go through any hassle with the gangsters who will try to kill Phil, or the cops whom you might accidentally alert as a result of your confrontation with your adversaries.
For this option though, you must kill Barry by any means while you're onboard the Stretch. Do not allow him to ride in the limo or you will be forced to use the waters. And if you kill Phil by sniping him when he's in the limo, it will disappear after the fade out.
So preferably, he has to die while he's off the limo and you're in it. Kill him in any way while you're riding in the Stretch, either you drive by him or just run him over. Once the mission fails, there will be no fade out and the Stretch will still be with you, still bulletproof and fireproof.
Drive it to your garage and save. It's as easy as a pie. Pick up the Stretch from a hotel parking lot, and then drive over to the location where Phil will be arriving.
After the cut scene, you will find yourself in the middle of an attack by a group of about six assailants. Take them out quickly and then get in the Stretch. Drive Phil and Barry as quickly to the hotel as you can, and be wary of more attackers that will come at you. But since you're riding in a bulletproof car, you shouldn't worry much about this.
However, along the way you still have to be careful with figuring in crashes and random explosions around you, considering that the car you're driving isn't damageproof or explosionproof. The attackers are aggressive, who will bump hard into your car repeatedly as they open fire. Any collateral victim around the place might trigger an unexpected explosion your car might get caught into.
Besides, you also wouldn't want your music idol to die in such a disgraceful manner would you? Once you've reached the hotel, drive into the marker to complete the mission, drive home the Stretch, and save it in your Clymenus Suite.
It's bulletproof only though, sans the fireproof armoring, one special property less than Phil's limo but useful nevertheless. You will receive a message immediately after you complete the mission "Kill Phil", informing you of a new purchasable item at the Sunshine Autos showroom.
It's infinitely purchasable from the showroom any time you need it. If you're facing the two garages located to the left of the showroom's main building, it's the left icon that is the BP Stretch.
Reni will ask for your help to prevent Diego's men from searching the film studio premises, while he tries to make good his escape. You can't leave the studio when you're supposed to be covering for Reni's escape or else you'll fail the mission even before the CP Sentinel XS cars will appear.
They will appear only once Diego's men will have found Reni in a compound near the Malibu Club. It's from these groups of Armando's goons that you can obtain any one or both of the comprehensiveproof Sentinel XS cars, so you'll have to wait in the film studio until Reni will page you.
Continue doing this until you receive a pager from Reni asking you to rescue him from Armando's goons who discovered where he is hiding. At this point, the comprehensiveproof Sentinel XS cars will also appear being used as shields by the goons, in the same location where Renis is. Now instead of helping Reni, you must fail the mission to be able to preserve and obtain the special properties of the comprehensiveproof Sentinel XS.
The armoring of the cars is toggled off only while Reni's life bar is on screen and you haven't entered the part yet where you must save him. Once you have formally entered the rescue part of the mission, and where Reni's life bar has disappeared already , after the fade out and a cut scene, the Sentinel XS cars will revert back to being normal ones. This part in the mission that you must avoid from happening can be triggered if you approach the location where the shootout is going on ON FOOT, or if you enter the compound in any manner.
There is a "trigger zone" within the vicinity of the compound that covers the area from the partially opened gate extending to the empire site located just across the road. If you go on foot within this area, you will trigger the next stage in the mission where the Sentinel XS cars won't be comprehensiveproof anymore. You can avoid this however, by simply not getting off your vehicle or entering the compound while you wait for Reni to die.
So get in any vehicle once Reni has paged you, head over to the compound and park by the gate to get a good visual on Reni, and then just wait for his life bar to get emptied. Upon failing the mission, go inside the compound and just drive any one of the two or both of the unlocked comprehensiveproof Sentinel XS cars to your garage and save it. But Armando and Diego's terms are not that favorable to you, and you'd be double-crossed by them instead of coming into any acceptable terms.
You and Lance will be clobbered and dumped in an oil depot by the airport where both of you were supposed to be executed by Mendez's goons. Their plan will fail however, as they'll accidentally shoot at the fuel pipes instead that will start a tremendous fire in the place.
Your crucial task at this point is to save Lance who is trapped between the fires that you have put out by shooting at three valves. But concealed also from view, located beside the third valve, is the get away PCJ that you and Lance must use to escape from the fiery place. Naturally, the motorbike is explosionproof and fireproof armored to withstand the blaze so that you and Lance can safely get away from the exploding place.
If you successfully conclude the mission, the armored motorbike will be gone, that's why it is necessary that you fail your assignment in order to obtain it. However, whatever you do, you mustn't leave the place without killing Lance, or just allowing the pressure meter to fill in or you'll still get wasted however you're far away already from the place. As soon as the place starts burning and the pressure meter appears, use any of your guns to shoot Lance who will be moving to and from where he is trapped.
Don't use a flamethrower, molotov, rocket launcher or grenades as Lance is explosionproof and fireproof at this point, so you have to rely on your bullet-based weapons instead. Once he dies, the flames will all be instantly extinguished. Look dead straight ahead of you, on a distance you will still find the motorbike where it is parked, just get over where it is and drive it to your garage and save it.
Alternatively, you can also use the Sentinel XS car parked by the wall. Get in the car and gain speed, bail out before you enter into the burning valves. If your timing is right, this will run over Lance and will kill him immediately. If this won't work however, you might just have to resort to shooting Lance to death. Do not attempt to get past the fires even if you're fireproof already, or you'll still get wasted, as the script obviously didn't want it to be that easy for you to just shortcut your way through your tasks.
Shoot your way past Mendez's goons who will confront you along the way, shoot at the first and second valves, while taking out any of the goons that will try to stop you on your way. When you're done with the two valves, head over to the third valve near where Lance is.
Once you've got a visual on him, shoot him instead of shooting at the last valve. This will fail the mission for killing Lance instead of saving him, but on the brighter side the motorbike will still be there just waiting for you to save it in your garage.
Thanks to Archaon, Lord of End Times for contributing this information. This is another new feature in a GTA game. In the past, all types of armored vehicles can only be found and obtained inside storyline missions and some side missions.
The only catch in those bonus vehicles was, they were one- time free-roam spawn only. Failure to save them in your garage once they appear can lead to their loss for good.
GTA: Vice City Stories however tweaked this feature a bit by providing you with an unlimited supply of six types of bulletproof cars outside of any mission, although you still need to perform certain tasks that are essentially part of a mission, in order for them to appear and become bulletproof. Your reward will always be outside of your property anytime you need it. No purchases or any more missions necessary. Once you have accomplished this, a message will appear on your screen telling you that all the cars outside of your empire sites have been upgraded, meaning, they are now bulletproof.
However, you won't be able to own all the 30 empire sites not until quite late in the game. You can take over only the 29 empire sites out of the 30; the 30th empire site owned by the bikers gang can't be taken over not until you do the mission "Hostile Takeover" for the Mendez brothers which about halfway through the second island missions.
There are six different types of bulletproof cars you can have in your Empire Sites, depending on what particular type of business exists: 1. Bulletproof Idaho - Protection Racket 2. Get all the way to the end of the runway and there you will see a plane that you can be able to drive, if you see it, go East of the plane and keep on going. Soon you will see a "Green, military, strong, fast" helicopter. It is not bulletproof but it is tough enough to withstand some gunfire. To shoot bullets press square and X Together.
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